Version 0.9.0


0.9.0

- Attacks now become interruptible on the opponents' turn as soon as they reach their first IASA frame. this should fix some odd situations where you can't act where you probably should be able to. This also will definitely break stuff, please let me know.

- New multiplier settings for damage, hitstun, and hitstop.

- New setting: Asymmetrical clashing

    - Reverts clashing to its prior, more lenient & "cinematic" version, at the cost of general balance. Use this for cool singleplayer replays (or don't, i'm not your dad)

- Fixed another prediction error involving land-cancelling moves

- Attacks always have initiative when the opponent is being comboed

## Cowboy

- Holster

    - Slow version (gun bait) is no longer land-cancellable.

    - Getting parried always forces slow holster, instead of only sometimes (this was a bug, also caused prediction errors). Maybe this makes Shoot too high-risk, and it should be the fast holster instead.

- Quick Draw

    - Hold now defaults to holstering (prediction still shows shoot before the animation ends)

- Shoot

    - Damage and hitstun falls off the further the enemy is away from Cowboy. This applies to Temporal Round as well, but not Gun Throw.

    - Now cancellable into Instant Teleport

    - Base hitstun increased (20f -> 25f)

- Temporal Round

    - Gets same damage buff and falloff that Shoot gets (90 -> 100 damage increase, no increase outside a combo which it never had anyway)

    - Hits the opponent in the direction relative to its own position at the time of firing, not when first placed

- Impale

    - Reworked. It's a hitgrab now. Less damage, and it teleports behinds you. Nothing personal. The farther away you are, the slower the startup.

## Wizard

- Wizard can now hover on the ground (reduces friction)

- Getting hit stops your fastfall/hover

- Max ground speed increased (7.5 -> 9)

- Icicle (Grounded)

    - Added a bit of forward momentum to startup

- Conjure Weapon

    - Added a bit of forward momentum to startup

- Kick (Grounded)

    - Added a bit of forward momentum to startup

- Geyser

    - Hitbox size slightly increased, and is a little more accurate now

- Conjure Weapon

    - Reworked to emphasize offense, not defense

    - Faster startup (12f -> 11f)

    - Does not become actionable when armor is hit.

    - Loses free cancel when armor is hit.

    - Armor doesn't start until frame 6 and ends on frame 14.

    - Opponent can't hitcancel when hitting vs armor

## Ninja

- Jump Kick

    - Once again special-cancellable

Files

YourOnlyMoveIsHUSTLE.zip 26 MB
Jan 03, 2023

Get Your Only Move Is HUSTLE (Open Beta Version)

Comments

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(+1)

WHY DID U BUFF GEYSER, FFS

(+3)

why geyser buff :(

Cool update!

y

(+1)

I LOVE YOU IVYSLIVYFROMYOURONLYMOVEISHUSTLE

💀