Version 0.12.0


0.12.0

- Added wall splatting to some moves. This has been in the game for a little while, but only for Robot's moves in the steam version. Feels like some more characters should have it. Wall splats are DI-able and have less hitstun frames the more they happen in a combo. This should fix some... undesirable corner loops.

- Tech rolls are no longer fully invulnerable (they still have startup invulnerability).

    - Getup is still fully safe

    - This should make oki more scary for everyone. Experimental change.

- Fixed bug where you can hitcancel throws if you armor through an opponent's attack (robot-related bug, probably wont change anythign in unstable)

- Fixed obscure collision bug

- fixed prediction bug regarding DIing the wall

- Back Dash

    - IASA increased (6f -> 8f)

## Ninja

- Back Dash

    - Reduced speed (11 -> 7)

- Palm Strike

    - Wall splats now

- Drop Kick

    - Wall splats now

- Skull Shaker

    - Wall splats now

- Jump Kick

    - Wall splats now

- Kick

    - Adjusted hurtbox

- Sweep

    - Adjusted hurtbox

- Substitution

    - Refreshes the hitbox on the projectile that Ninja swaps place with

## Cowboy

- All bullet moves wall splat

- New mechanic: Draw cancel

    - Some of Cowboy's attacks can now be made safe by cancelling it into a (very) quick draw. You must have bullets to use this.

    - You cannot teleport out of this state but you can use block.

- New move: Shoot Dodge

    - Usable from quick draw/draw cancel. Fire a single shot and dodge roll at the same time.

- Shoot

    - No longer auto aims if you dont hit the bullet

- Impale

    - No longer turns around sometimes when you land it

- Downward Cleave (grounded)

    - Only super-cancellable now

    - Hitstun reduced (11f -> 8f)

    - Infinite hitstun vs aerial opponents

    - Hitstop reduced for the victim (8f -> 7f)

    - +3f startup lag

- Stinger

    - Wall splats now

- Dash (both versions)

    - Is now unconditionally interruptible on the opponent's turn

- Dash (aerial)

    - Can be flipped

- Temporal Round

    - Unparriable

    - Goes away when Cowboy is hit

    - Increased DI modifier (1.0 -> 2.0) (finally added a di modifier to hitboxes!)

    - Wait time increased (30f -> 51f)

    - Reduced hitstop (10f -> 5f)

    - Damage reduced (90 -> 70)

- Horiz. Slash (grounded)

    - Has new upward version

- Back Slash

    - Sweet spot wallsplats

## Wizard

- Gust

    - No longer sends Wizard airborne unless Hover is toggled.

- Flame Wave

    - No longer deletes other projectiles

- Orb Portal

    - No longer free-cancellable

- Conjure Weapon

    - Wall splats now

- Conjure Storm

    - Outer hitboxes wall splat now

- Combust

    - Wall splats now

Files

YourOnlyMoveIsHUSTLE.zip 26 MB
Jan 26, 2023

Get Your Only Move Is HUSTLE (Open Beta Version)

Comments

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are eu servers down or something

Im suprised they didnt nerf wizards backdash too, it better than ninja's now

(+1)

why always little changes on ninja 

(1 edit) (-1)

Ninja is in a pretty balanced state imo. And anyway wall sticks are probably not small changes to ninja corner stuff

The back dash change is good.
I played against a very exceptional ninja who rejected most reads with back dash, but there were very few moves that could be blamed for it despite I almost perfect reads.