Version 0.12.0
0.12.0
- Added wall splatting to some moves. This has been in the game for a little while, but only for Robot's moves in the steam version. Feels like some more characters should have it. Wall splats are DI-able and have less hitstun frames the more they happen in a combo. This should fix some... undesirable corner loops.
- Tech rolls are no longer fully invulnerable (they still have startup invulnerability).
- Getup is still fully safe
- This should make oki more scary for everyone. Experimental change.
- Fixed bug where you can hitcancel throws if you armor through an opponent's attack (robot-related bug, probably wont change anythign in unstable)
- Fixed obscure collision bug
- fixed prediction bug regarding DIing the wall
- Back Dash
- IASA increased (6f -> 8f)
## Ninja
- Back Dash
- Reduced speed (11 -> 7)
- Palm Strike
- Wall splats now
- Drop Kick
- Wall splats now
- Skull Shaker
- Wall splats now
- Jump Kick
- Wall splats now
- Kick
- Adjusted hurtbox
- Sweep
- Adjusted hurtbox
- Substitution
- Refreshes the hitbox on the projectile that Ninja swaps place with
## Cowboy
- All bullet moves wall splat
- New mechanic: Draw cancel
- Some of Cowboy's attacks can now be made safe by cancelling it into a (very) quick draw. You must have bullets to use this.
- You cannot teleport out of this state but you can use block.
- New move: Shoot Dodge
- Usable from quick draw/draw cancel. Fire a single shot and dodge roll at the same time.
- Shoot
- No longer auto aims if you dont hit the bullet
- Impale
- No longer turns around sometimes when you land it
- Downward Cleave (grounded)
- Only super-cancellable now
- Hitstun reduced (11f -> 8f)
- Infinite hitstun vs aerial opponents
- Hitstop reduced for the victim (8f -> 7f)
- +3f startup lag
- Stinger
- Wall splats now
- Dash (both versions)
- Is now unconditionally interruptible on the opponent's turn
- Dash (aerial)
- Can be flipped
- Temporal Round
- Unparriable
- Goes away when Cowboy is hit
- Increased DI modifier (1.0 -> 2.0) (finally added a di modifier to hitboxes!)
- Wait time increased (30f -> 51f)
- Reduced hitstop (10f -> 5f)
- Damage reduced (90 -> 70)
- Horiz. Slash (grounded)
- Has new upward version
- Back Slash
- Sweet spot wallsplats
## Wizard
- Gust
- No longer sends Wizard airborne unless Hover is toggled.
- Flame Wave
- No longer deletes other projectiles
- Orb Portal
- No longer free-cancellable
- Conjure Weapon
- Wall splats now
- Conjure Storm
- Outer hitboxes wall splat now
- Combust
- Wall splats now
Files
Get Your Only Move Is HUSTLE (Open Beta Version)
Your Only Move Is HUSTLE (Open Beta Version)
An online, turn-based fighting game and superpowered fight scene simulator.
Status | In development |
Author | ivysly |
Genre | Strategy, Fighting |
Tags | PvP, Turn-based |
Languages | English |
More posts
- Your Only Move Is HUSTLE is finally out on Steam!Feb 02, 2023
- Version 0.13.0Feb 01, 2023
- Hotfix 0.12.1Jan 28, 2023
- Patch 0.11.5Jan 21, 2023
- Hotfix 0.11.1Jan 17, 2023
- Version 0.11.0Jan 17, 2023
- Patch 0.10.12Jan 12, 2023
- Hotfix 0.10.8Jan 12, 2023
- Hotfix 0.10.7Jan 12, 2023
Comments
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are eu servers down or something
Im suprised they didnt nerf wizards backdash too, it better than ninja's now
why always little changes on ninja
Ninja is in a pretty balanced state imo. And anyway wall sticks are probably not small changes to ninja corner stuff
The back dash change is good.
I played against a very exceptional ninja who rejected most reads with back dash, but there were very few moves that could be blamed for it despite I almost perfect reads.