Version 0.11.0


0.11.0

- Dash Back

    - Reduced startup lag (3f -> 0f)

- Holding back dash now returns to Wait instead of restarting (fixes some prediction issues)

- Holding any move on your turn will force the character into that move's default followup (usually Wait).

    - Does not affect hit cancelling.

    - Should help with some of the devious "frame kill" situations

- No more infinite hitstun if you ground bounce (this nerfs hit 7 ninja air kick and a few other edge cases basically)

## Cowboy

- Ankle Cutter

    - IASA reduced (23f -> 18f)

    - Hitstun reduced (20f -> 14f)

    - Launches up and toward cowboy

    - Forward momentum increased and starts earlier

- Teleport

    - Again has invulnerability on TP in-place

- Horiz. Slash (grounded)

    - Hitstun in combos reduced (14f -> 10f)

    - Has an extra "shockwave" hitbox at the end

- Stinger

    - Forward momentum increased

- Grounded throws

    - knockback slightly increased (10 -> 11)

    - sends more downward now

    - port priority who? I will continue to ignore the root of my problems

## Wizard

- New move: Gust

    - Quick aimable gust of wind that pushes (or pulls) everything.

- Sandstorm

    - Removed (replaced by new move)

- Vile Clutch

    - Second hit hitstop reduced (30f -> 10f)

- Confusing Touch

    - Can no longer clash

- Icicle (air)

    - Launch angle adjusted to send more downward

    - Knockback increased (6.0 -> 7.5)

    - Startup reduced (6f -> 5f)

- Tome Slap

    - Damage proration altered (1 -> 0)

- Zephyr

    - No longer has infinite hitstun what the fuck (inf -> 18f)

- Geyser

    - Reduced distance

    - IASA increased (22f -> 25f)

## Ninja

- Summon (kunai)

    - Kunai now disappear when they hit the ceiling

Files

YourOnlyMoveIsHUSTLE.zip 26 MB
Jan 17, 2023

Get Your Only Move Is HUSTLE (Open Beta Version)

Comments

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cowboy goat

(+2)

Give the ninja some love 😭

Nooooooo sandstorm my beloved 😔