Version 0.7.0


0.7.0

- New system: clashing

    - Melee attacks that hit each other will trigger a clash animation. This pushes the players back, and causes both players to become actionable immediately. This clash occurs if both hitboxes are close enough in damage (within 400 points of each other) and either 1) both players would be hit, or 2) neither player would be hit. Otherwise attacks will land like normal.

    - if both characters are getting hit and the damage difference is more than 400, the higher-damage attack will outright ignore the lower-damage one.

- New game setting: Extremely Turbo Mode

- New Wait adjustment: now holding Wait just starts it over again (prevents obscenely powerful and unfair frame trap situations)

- Dodge is now throw-invulnerable on startup

- Some small ui improvements

- Fixed knockback being broken when DI is disabled

- The corner is actually in the corner now

- Throws shouldn't count for 2 hits anymore

## Ninja

- Slightly adjusting some problematic moves that let ninja skip neutral. You mfs have had it good for too long... anyway Ninja will get new tools soon. Just a bit overdue for some quick fixes.

- Substitution: 

    - Before this move let you get out of nearly every aerial reset for free since 4f air options are quite rare.

    - Teleport frame changed (4f -> 6f)

- Release Momentum:

    - No longer a wizard-invalidating move (loses to tome slap)

    - IASA increased (4f -> 5f)

- Shuriken (Grounded)

    - IASA increased (11f -> 16f)

- Sticky Bomb

    - Less awkward jump trajectory now, move is now a tad easier to hit

- Throws (grounded)

    - Updated animation

- Uppercut

    - Fixed no options on free cancel sometimes

## Cowboy

- Improving his combo tools and neutral presence both of which are currently quite lacking outside of Shoot

- New move: Dash (aerial)

    - Like ground dash but upside down (placeholder sprite for reasons of funny).

    - Doesn't use an air option (!!!)

- Gun Throw

    - You can aim it now (3-directional)

    - Startup reduced (9f -> 7f)

    - Can now pick up the gun 15 frames after throwing it if it doesn't hit the opponent

    - Can now pick up the gun immediately after it shoots

    - Altered recoil trajectory and reduced recoil momentum

    - Gun hitbox DI nudge modifier reduced (1.0 -> 0.0)

- Lightning Slice

    - Is now aimable.

    - Much more threatening in neutral now.

    - Now your grounded combos are a DI mixup; for the opponent, DI out is a bit less of a no-brainer now since you can get multiple hits guaranteed. Damage is reduced but this is misleading; you'll be able to land more followup hits in combos than you were before. This might be too powerful.

    - IASA reduced (28f -> 25f)

    - Initial hit knockback increased (2 -> 8)

    - Initial hit damage reduced (100 -> 90)

    - Followup hit knockback increased (2 -> 4)

    - Followup hit DI nudge modifier increased (1.0 -> 1.2)

    - Followup hit damage reduced (60 -> 40)

- Shoot

    - Shooting at the same time as an opponent cowboy causes the bullets to collide, nullifying the shot.

## Wizard

- Partial rework. New move + more interesting orb interactions. I plan to include more orb attacks in the future; this is just testing the waters

- New move: Geyser

    - Extremely long-ranged, aimable attack. Cannot be hit-cancelled, but it can be land-cancelled. Treated as a projectile when parrying it. Get creative!

- Orb

    - Push speed reduced (10.5 -> 8.5)

    - New Orb attack: Sword

        - Triggered by Conjure Weapon and Icicle (both versions)

    - New Orb attack: Lightning 

        - Triggered by Conjure Storm and Kick (both versions)

Files

YourOnlyMoveIsHUSTLE.zip 26 MB
Dec 28, 2022

Get Your Only Move Is HUSTLE (Open Beta Version)

Comments

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STOP BUFFING THE WIZARD FOR GODS SAKE I AM SCARED

STOP BUFFING WIZARD

 Wow

(+2)

I am still scared of cowboy

awesome

woah

in extreme turbo, you can throw somebody from anywhere and just ragdoll them

would love to read a post mortem on the game when your finished with it, such a fascinating development story I feel.