Hotfix 0.3.4


aka the "oopsie i fucked up and made cowboy invulnerable" patch

## Cowboy

- Holster

    - IASA increased (4f -> 8f) if you don't shoot. IASA is still 4f after shooting.

- Lightning Slice

    - Victim hitlag reduced (10f -> 4f)

- 1000 Cuts

    - Active time reduced (240f -> 150f)

    - DI nudge modifier increased (0.2 -> 0.4)

Files

YomiHustle0.3.4.zip 22 MB
Dec 01, 2022

Get Your Only Move Is HUSTLE (Open Beta Version)

Comments

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A 2v2 mode would be really cool in this particular type of fighting game imo

I really hope that a leaderboard is going to be added in the future. Maybe just a list of most wins or something more advanced?

aka 2: oops i turned cowboy into jetstream sam update

player vs ai mode?

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that would be a really nice idea. but I think to make an AI for this game, could be a "challenge" aka a bit difficult for the dev... but i can be wrong about this (i depends, how advanced the ai should be, without prediction and just choosing random mives and/or possible combos is easy to code (for my opinion(just use random numbers and do sth depending on the number)), but a predicting and/or an on the situation depending choosing AI can (but don't always have to) is more difficult to code...).

After all it's the choice of the developer, if he implements an AI or not. but it would be nice to see it in this game.

long story short: I agree (i know i wrote much :-) )

many friends of mine fail to run the game after patch 0.3.3... only godot robot is displayed

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this update, I only get the logo for the godot engine, and no part of the ui will render.

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The 1000 cuts and gun bait getting nerfed is rather dubious, in my opinion. Cowboy kinda needs the gun feign. And 1000 Cuts having less DI influence was at least conceptually a great buff for cowboy that would have been very epic. So, idk, I agree with the masses I suppose.

Lightning strike deserved it though lmao.

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Wait, the holster feint is getting axed?

I was using it to approach, since cowboy doesn't have a dash and the teleport takes forever - it already barely helped at that point, and now it's pretty much just useless?

There's not even enough time for a pommel hit left, was that specifically the intention? That you can't 50/50 (while you still have bullets) people into blocking anymore? Why would we ever *not* block now?

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Wait, it's even worse, the dodge roll gets past the first bullet but a second shot will always hit, so blocking is literally the only option worth considering at all

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i agree this hotfix was a very poor decision

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quick draw is getting another option that will be more of an interesting mixup.

Oh, that's exciting to hear!

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