Version 0.2.0
changelog:
-- new mechanic: super jump
---- lots of startup lag, but lets you jump incredible heights
-- rebalanced normal jump
---- jump is separated into full-hop and short-hop
---- full hop is actionable slightly later and full hop backwards incurs some "jump squat" before leaving the ground
---- jump height curve altered
---- all jumps are no longer freely cancellable on the opponent's turn until their first actionable frame, making them more of a commitment. the first actionable frame is 7f for short hops, 10f for full-hops, 14f for full-hops backwards (including jumpsquat), and 16f for super jumps (including jump squat).
-- parry system revamped to reward reads and avoid no-brainers. it's been a problem since day 1 that having plus frames is often a disadvantage - this change aims to fix that. also, by making parry a rarer occurence, it makes it feel way cooler when it happens.
---- parry renamed to block
---- beginning a block at the same frame or earlier than opponent's attack will parry as before
---- starting a block after the opponent's attack animation has begun will result in taking a bit of chip damage, less meter gain, your opponent still gains some meter, and both of you return to neutral
---- new game setting to revert to the old parry system
-- removed ability to whiff cancel after being parried
-- instant cancel is only usable on hit
-- whiff cancel now uses 1/3 of your burst meter instead of super
-- slightly nerfed meter gain when dealing damage
-- friction on landing reduced
-- maybe physics performance improvements (barely tested)
-- new dojo
-- added license
-- burst hitstun reduced
-- burst hitbox size slightly increased
-- slightly buffed roll invulnerability
-- added usernames to replays
-- added damage numbers
-- added healthbar prediction
-- removed Godot icon jumpscare
-- various UI qol stuff
-- fixed some prediction errors
-- fixed(?) roll not passing through opponent (needs testing)
-- fixed incorrect invulnerable state on prediction
-- fixed replay usernames not showing correctly
-- fixed bug that prevented games from ending in a draw if both characters are KO'd on the same frame (if p1 had -10 hp and p2 had -15 hp, p1 would win)
character specific changes:
ninja:
-- grounded jump vertical speed modifier: 1.5 -> 1.33
-- new move: nunchuk light has anti-air version
-- Stomp
---- is a bit wider
---- now only hits vs grounded opponent
-- Uppercut:
---- no longer punishable on hit (lol)
---- has more forward momentum
---- more reliably combos into the second hit
---- first hitbox size reduced
---- second hit always knocks down
-- Dive Kick
---- hit-cancelling the first frame no longer stops your momentum
-- Shuriken
---- startup reduced 8f -> 4f
---- recovery increased 4f -> 7f
-- Drop Kick
---- speed increased
---- startup reduced 14f -> 11f
cowboy:
-- grounded jump vertical speed modifier: 1.5 -> 1.25
-- teleport recovery increased +1f (sorry)
-- new move: Backslash
---- Anti air with a sweetspot near the tip
wizard:
-- grounded jump vertical speed modifier: 1.0 -> 1.2
-- double jump vertical speed modifier: 1.0 -> 1.1
-- nerfed upward momentum retention during hover
-- can freely "fast fall" during any aerial move to quickly descend.
-- Liftoff
---- renamed to Missile Form
-- Icicle (grounded)
---- startup decreased 9f -> 7f
---- hits low
-- Spark Bomb
---- explodes after 600 frames
---- pushes other spark bombs away
---- move speed increased 1.0 -> 1.25
-- Conjure Storm
---- damage greatly increased (50,70 -> 90, 90)
---- fixed backwards hitbox knockback
-- new move: Magma Bolt
---- yet another new anti air, does more damage up close
Files
Get Your Only Move Is HUSTLE (Open Beta Version)
Your Only Move Is HUSTLE (Open Beta Version)
An online, turn-based fighting game and superpowered fight scene simulator.
Status | In development |
Author | ivysly |
Genre | Strategy, Fighting |
Tags | PvP, Turn-based |
Languages | English |
More posts
- Your Only Move Is HUSTLE is finally out on Steam!Feb 02, 2023
- Version 0.13.0Feb 01, 2023
- Hotfix 0.12.1Jan 28, 2023
- Version 0.12.0Jan 26, 2023
- Patch 0.11.5Jan 21, 2023
- Hotfix 0.11.1Jan 17, 2023
- Version 0.11.0Jan 17, 2023
- Patch 0.10.12Jan 12, 2023
- Hotfix 0.10.8Jan 12, 2023
- Hotfix 0.10.7Jan 12, 2023
Comments
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Game completely closes whenever I try to play multiplayer or single player. idk why its happening. The menu works fine until I press go and it closes.
old replays are broken, moves in random spots, characters not hitting characters when theyre supposed to, etc. please fix
NO BLOCK SHOULD BE NAMED PARRY NOT BLOCK, LEGIT HAVE THE ZELDA BOTW PARRY ANIMATION BRO PLS RENAME IT BACK TO PARRY OR ADD A PARRY TO THE GAME PLS LOVE YOU DEAR DEVS <3
It'd be cool if you could choose a color for your character to be. There could be two in the options menu, one as a primary, and one as a backup in case a game host has chosen your primary color as their own primary color.
make a background please
did they add a new character?
how about you shut the fuck up
the creator said that they're adding a new character soon
look before you attack cunt
shouldve responded earlier, argument already ended
make characters look better
Is it just me, or is the replay bugged? Is it just my pc?
I need help whenever I press play in the character select the game crashes
Nothing too scary, I continue to main Ninja
Keep up the good work!
big change im scared but wizard is prolly still gonna be good so nic
buff wezard two week
I LOVE WIZARD HES PERFECT
wizard is way too op
i parry this comment
rep[orted
wizard op pls nerf
wizard is fair now i disagree
Please balance wizard, it's too op
just learn to combo