Version 0.8.0


0.8.0

- Fixed DI scaling only being applied when it is the opponent's turn. Oops. This will probably nerf everyone's combos a tiny tiny bit.

- Throws damage increased when they are the first hit of a combo (90 -> 150)

- Fixed another major source of prediction errors involving fighters colliding with each other

- Base character collision box width increased (20 -> 24).

## Cowboy

- Shoot

    - Now you choose how many times you shoot from the beginning. This prevents the unsavory repeated 50/50 situation when the opponent parries your shot. Also this makes the move feel cooler.
    - Parrying Shoot now forces Cowboy to holster.

    - Now causes hard knockdown (no tech roll and you're forced to get up after 20 frames)

- Lightning Slice

    - Initial hitbox height/width reduced

    - Followup now is no longer aimable; it just stays where you put the first hit.

    - Followup damage reverted (40 -> 60)

## Ninja

- New move: Skull Shaker

    - Hitgrab with a lot of follow-up and FC meaty potential. Hits airborne opponents!

- Stomp

    - Now categorized as an attack instead of a special. This changes nothing except for its menu placement.

- Jump Kick

    - Sends airborne now. Bye-bye JK loops!

## Wizard

- Sandstorm

    - fixed this affecting some things that it shouldn't

- Missile Form

    - Now disables collision.

Files

YourOnlyMoveIsHUSTLE.zip 26 MB
Dec 31, 2022

Get Your Only Move Is HUSTLE (Open Beta Version)

Comments

Log in with itch.io to leave a comment.

bro changed the name


:(

YOOO missile with no collision is sick

Skull Shaker sounds like a dope move, welp time to main Ninja in the Sea of cowboys this coming year

pog more update

love this game super excited to see it on steam

frong

Me too!